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INI File  |  2003-09-30  |  2KB  |  77 lines

  1. [preset00]
  2. fRating=3
  3. fGammaAdj=2
  4. fDecay=0.98
  5. fVideoEchoZoom=2
  6. fVideoEchoAlpha=0
  7. nVideoEchoOrientation=0
  8. nWaveMode=2
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=6.14
  22. fWaveScale=1.694
  23. fWaveSmoothing=0.9
  24. fWaveParam=0
  25. fModWaveAlphaStart=0.75
  26. fModWaveAlphaEnd=0.95
  27. fWarpAnimSpeed=1
  28. fWarpScale=1.772
  29. fZoomExponent=0.09
  30. fShader=0
  31. zoom=0.971
  32. rot=0
  33. cx=0.5
  34. cy=0.5
  35. dx=0
  36. dy=0
  37. warp=0.513
  38. sx=1
  39. sy=1
  40. wave_r=0.65
  41. wave_g=0.65
  42. wave_b=0.65
  43. wave_x=0.5
  44. wave_y=0.5
  45. ob_size=0
  46. ob_r=0
  47. ob_g=0
  48. ob_b=0
  49. ob_a=0.5
  50. ib_size=0.01
  51. ib_r=0.25
  52. ib_g=0.25
  53. ib_b=0.25
  54. ib_a=0.02
  55. nMotionVectorsX=12
  56. nMotionVectorsY=9
  57. mv_dx=0
  58. mv_dy=0
  59. mv_l=0.9
  60. mv_r=1
  61. mv_g=1
  62. mv_b=1
  63. mv_a=0
  64. per_frame_1=wave_x = wave_x + 0.500*( 0.60*sin(2.121*time) + 0.40*sin(1.621*time) );
  65. per_frame_2=wave_y = wave_y + 0.500*( 0.60*sin(1.742*time) + 0.40*sin(2.322*time) );
  66. per_frame_3=wave_r = wave_r + 0.350*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
  67. per_frame_4=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
  68. per_frame_5=wave_b = wave_b + 0.350*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
  69. per_frame_6=rot = rot + 0.035*( 0.60*sin(0.381*time) + 0.40*sin(0.539*time) );
  70. per_frame_7=cx = cx + 0.030*( 0.60*sin(0.374*time) + 0.40*sin(0.194*time) );
  71. per_frame_8=cy = cy + 0.037*( 0.60*sin(0.274*time) + 0.40*sin(0.394*time) );
  72. per_frame_9=ib_r = ib_r + 0.2*sin(time*0.5413);
  73. per_frame_10=ib_g = ib_g + 0.2*sin(time*0.6459);
  74. per_frame_11=ib_b = ib_b + 0.2*sin(time*0.4354);
  75. per_frame_12=blah = 3.0/(ib_r+ib_g+ib_b);
  76. per_frame_13=ib_r = ib_r*blah; ib_g = ib_g*blah; ib_b = ib_b*blah;
  77.